Benn Pares

© DC Comics / Used without permission
Origin: Birthright
Real Name: Benn Pares
First Appearance: Superboy starring The LSH #213 [DC Comics December, 1975]
                            Character created by
Jim Shooter and Mike Grell

ABILITIES


Prowess 3 {Average}
Coordination 6 {Great}
Strength 4 {Fair}
Intellect 5 {Good}
Awareness 4 {Fair}
Willpower 4 {Fair}

Stamina: 8
Determination: * - villain

SPECIALTIES


Espionage Expert
Technology

POWERS


Teleport [Limit: Short-range]  7 {Incredible}
       Accurate
       Flurry

EQUIPMENT


Blaster device ["Ray Gun"] 3 {Average}
Gadget device ["Utility Belt"]  3 {Average}

QUALITIES

. "One of the best thieves of the galaxy".
. Thrill-Seeker.
. "You won't catch me".

Points: 50


ORIGIN STORY

Born a mutant with the ability of short-range teleportation, Benn Pares learned to put his ability to use as a thief. Benn was so good that, prior to his first and last (so far) encounter with the Legion, nobody had ever heard of him. While attempting to steal the Miracle Machine from Legion HQ, he was captured. It is not known whether or not he has escaped from Takron-Galtos at this time.

Character made according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Dr. Regulus

© DC Comics / Used without permission
Origin: Transformed
Real Name: Zaxton Regulus
First Appearance: Adventure Comics #348 [DC Comics September 1966]
                            Character created by
Jim Shooter and George Papp

ABILITIES


Prowess 3 {Average}
Coordination 5 {Good}
Strength 4 {Fair}
Intellect 6 {Great}
Awareness 4 {Fair}
Willpower 5 {Good}

Stamina: 9
Determination: * - villain

SPECIALTIES


Science [Nuclear Physics] Expert
Technology

POWERS


Radiation Control [Solar Energy] 7 {Incredible}
       Blast [Heat, (Burst)]
Radiation Resistance [Solar Energy] 10 {Supreme}

EQUIPMENT


Defensive Device ["Gold Battlesuit"] 4 {Fair}
       Absorption [Limit: only heat/fire-based attacks]
       Damage Resistance
       Flight
       Life Support [Heat, Cold, Pressure, Vacuum]

QUALITIES

. I Will Have My Revenge.
. Obsessive hatred of Sun Boy.
. Crazy super-scientist.

Points: 70


ORIGIN STORY

Zaxton Regulus took a job at Metropolis Fusion Power's main branch, under the directorship of Derek Morgna, to be close to a power source a power source for his experiments with radioactive gold. As he grew more intensely involved with the gold, he also grew slopper in his work habits, neglecting several safeguards. When two young lab assistants made their monthly supply delivery, a careless accident caused an explosion which killed one boy and injured both Regulus and the other, Dirk Morgna. Regulus's anger at having his experiment ruined was compounded when he has fired by Dirk's father. Furious, he vowed to kill Dirk. He reprogrammed several of the power plant's robots to enter the atomic reactor, carrying the unconscious Dirk Morgna inside, but what was his revenge instead turned Dirk into Sun Boy. Regulus went into hiding, creating a suit of gold armour with tremendous solar powers, then resurfaced years later to set a trap for Sun Boy, only to be thwarted by the Legion of Super Heroes. Regulus escaped, defeated.

The armour's powers slowly irradiated Regulus until he controlled the power within himself, needing the armour only to absorb and fly (through space, inclusively). He then attacked Sun Boy, an attack which ended in his "death". His dying request to Sun Boy was to be thrown into Arion star — unknown to the Legion, the only star that could recharge Regulus's power. Regulus has since engaged in a number of attacks on the Legion, fueled by his obsessive hatred of Sun Boy.

Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character made according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Adversary

Origin: Transformed
Real Name: Sebastian Pope
First Appearance: Eidolons! Comics #15 [Sigil Publications July 2015]

ABILITIES


Prowess 2 {Poor}
Coordination 3 {Average}
Strength 3 {Average}
Intellect 7 {Incredible}
Awareness 7 {Incredible}
Willpower 7 {Incredible}

Stamina: 10
Determination: * - Villain

SPECIALTIES


Business Master
Law Master
Mental Resistance
Technology Master

POWERS


Aging Resistance [Limit: Linked to Energy Drain] 9 {Fantastic}
Energy Drain [Limits: Addicted to his powers] 9 {Fantastic}
      Ability Drain [Intellect]
      Ability Drain [Awareness]
      Ability Drain [Willpower]
      Influence
Life Support 1 {Weak}
      Sleeping

QUALITIES

. Sore Loser.
. Filthy rich.
. Envious of other ultras jovial physicality. 

Points: 94


ORIGIN STORY

Imagine you could have the genius of Da Vinci, of Archimedes, of Leibniz, of Shakespeare. More: imagine you could, just by touching someone else, take their intelligence, their wits, their will as yours. Sebastian Pope got that. A librarian in what is today's Elsewhere Metroplex University Campus, Pope was a man in his late sixties who, for a split second, shared the same dimensional coordinates with nearly all his multiversal selves, when Elsewhere came to being. One in a billion occurrence, Pope now was almost all he could be. Almost.

He soon discovered that, besides having now a superhuman intellect (cognitive abilties honed into extraordinary focus, he is able to concentrate on several lines of thought simultaneously, and even carry on a conversation while doing so), keen perception and iron will, he could incorporate anyone's mental attributes to his. He was also able to speak telepathically to his victims and, usually, control them, until they fully recover from his attacks. Wasting no time, he started using his powers to get rich. In a week, he was one of the thirty richest men in the world, the richest in Elsewhere. In a short while, he became a business tycoon, an unparallel lawyer (savvy in all areas of Law) and knowledgeable user of various forms of advanced technology.  Combined with his reduced need for sleep (rarely sleeping more than two hours a night), he is more productive in one day than an ordinary person would be in a month. Frustatingly, though, he wasn't satisfied with his physical attributes, because he was, in his own words, "caged in an old body". However, his powers granted him an extreme delayed aging process.

Not satisfied with his condition, as soon as he established his financial empire, he started a quest to discover how he could get younger again. It hasn't proved impossible, so all he had to do is finding out how to achieve that. Being Elsewhere a crossroad of possibilities, and full of ultrahumans like him (possibly with some chronal powers), Sebastian Pope spares no effort in getting whatever he wants. And although it doesn't happen often, when he loses, he tends to take it out on everyone around him. Additionally, he also becomes obsessed with the person he lost to until he gets a rematch and wins.

Sebastian Pope's thirst for knowledge ensures that no realm of human study is long neglected. His experience and keen intellect make him a formidable opponent. Given sufficient information, he is capable of predicting and preparing for nearly any eventuality. His resources and his influence are both virtually unlimited.

Another villain without a costume. I guess it's because wickedness mostly comes in normal clothes. Adversary is a very powerful villain, and his points show that. My take on types like Kingpin, with a twist: envy is his driving force. Character created according to rules presented in ICONS Great Power book and ICONS Superpowered Roleplaying: The Assembled Edition.
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Codename: T.H.O.R.

Origin: Birthright
Real Name: Tactical Humanoid Organic Replicant
First Appearance: Eidolons! Comics #14 [Sigil Publications June 2015]

ABILITIES

Prowess 5 {Good}
Coordination 5 {Good}
Strength 5 {Good}
Intellect 5 {Good}
Awareness 5 {Good}
Willpower 5 {Good}

Stamina 10
Determination 5

SPECIALTIES


Depending on the template, such as:
T.H.O.R. 007 - Espionage, Investigation, Weapons (guns)
T.H.O.R. 101 -  Athletics, Escape Artistry, Mental Resistance
T.H.O.R 300 - Cinematic Combat, Martial Arts, Wrestling 

POWERS

Damage Resistance ["Relentlessness", Limit: Stamina Only] 5 {Good}
Power Mimicry ["Eidetic Kinaesthesia" (Limits: Specialties Only)] 3 {Average}
       Specialty Duplication
       Visual 

QUALITIES

. Serial clone.
. Compelled Into Service.
. Never Surrender! 

Points: 41


ORIGIN STORY

Codename: T.H.O.R. (Tactical Humanoid Organic Replicant) is another creation of C.R.E.S.T. (Center for Research in Electronics, Space and Technology), now aimed at counteracting Ultiman, as well as providing the army with stronger, albeit expendable, corps.

Codename: T.H.O.R. isn't an individual, but a series of clones. The clones look exactly the same: a sturdy physical and mental specimen, always bald. They also have slightly enhanced reaction time, heightened resistance to damage and unyielding resolve, prefering to die to capitulating. The clones are usually imbued with skills and knowledge specific to their individual mission. Their greatest power, though, lies in their neuro-mimetic enclaves, which allow them to duplicate any action they see. They can learn an incredible amount at amazing speed, picking up skills, languages, fighting techniques, etc, in no time at all. So far, they have the combat engrams of world's best boxers in their neural enclaves (because of the prolonged hours watching a sports TV channel). Each Codename: T.H.O.R. is a polymath ("a person of great and varied learning"),

Codename: T.H.O.R. is usually seen carrying out his missions alone,  yet in very rare occasions two or three individuals (up to five, in catastrophic, world-shaking situations) work together. It's not because they are expendable that they are cheap, so, it's more an economic, rather than tactical, decision.

It was originally thought to be a villain, with Ability Boost, but thanks to +Steve Kenson Power Mimicry was brought to play in order to keep the character's rationale. It should have been level 8 — which I deemed unnecessarily high, since it's about Specialties. Particularly satisfying, the Stamina Only limitation gave a distinct touch to the character. Created according to the rules presented in ICONS Great Power book and ICONS Superpowered Roleplaying: The Assembled Edition.
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Bedlam

Origin: Transformed
Real Name: Drake Carruthers
First Appearance: Eidolons! Comics #13 [Sigil Publications January 2013]

ABILITIES

Prowess 4 {Fair}
Coordination 6 {Great}
Strength 6 {Great}
Intellect 3 {Average}
Awareness 5 {Good}
Willpower 4 {Fair}

Stamina 10
Determination 1

SPECIALTIES


Acrobatics Expert

POWERS


Servant ["Commotions"] 10 {Supreme}
      Instant
      Multiple
      Sensory Link

SERVANTS

Prowess 4 {Fair}
Coordination 6 {Great}
Strength 4 {Fair}
      Claws 2 {Poor}
      Damage Resistance 6 {Great}
      Super-Speed 2 {Poor}
Additional Servants 16

QUALITIES

. "If we get together we'll be causing a commotion!" 
. Motivation: Have fun and help his friend while trying to regain his former life.
. Monstrous appearance. 

Points: 68

ORIGIN STORY

Drake Carruthers was Tristan Osiris (Nemesis) best friend. Or rather say, he's still Tristan's best friend. And he happened to be in Tristan's house when The One arrived. Bathed by the same interdimensional energies which granted his friend with amazing powers, Drake developed powers of his own. Unfortunately, he also got an unwelcome physical transformation: his body is now fully covered in white fur and his eyes are completely yellow, with no discernible pupils or irises. Fangs protrude from his lips, adding a bestial semblance to his former handsome face.

Along with his physical transformation, his coordination, reaction time, agility and strength was augmented tenfold. More importantly, he can now create miniature/childlike duplicates of himself capable of independent thought, feeling, and action, although they are telepathically linked and remain in existence for as long as he wills them to; his phenomenal physical attributes of strength, stamina, agility, coordination are also shared by his "Commotions", as he calls them. They also have nails which are actual short, hardened retractable razor sharp claws, very similar to a cat's. The maximum number of "Commotions" (as Bedlam call them) have been seventeen at one given time.

Still struggling with his awkward appearance, Bedlam, as Drake calls himself now, embarked on several adventures, almost always helping his friend Tristan.

To create Bedlam, I had to ask for help of Steve Kenson, who kindly replied to my inquiries about Servant power. Character created according to rules presented in ICONS Great Power book.
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Nemesis

Origin: Transformed
Real Name: Tristan Osiris
First Appearance: Eidolons! Comics #10 [Sigil Publications October 2012]

ABILITIES

Prowess 3 {Average}
Coordination 3 {Average}
Strength 3 {Average}
Intellect 4 {Fair}
Awareness 4 {Fair}
Willpower 4 {Fair}

Stamina 7
Determination 1

SPECIALTIES


Power (Nemesis)
Trivia Expert ("Ultras", powers)

POWERS


Adaptation 8 {Amazing}
       Instant
       Regeneration
Nemesis 10 {Supreme}
       Danger Sense
       Instant

QUALITIES


. Weakness: Although very powerful, he's still short sighted and needs glasses.
. Sharp wit.
. Loves being a superhero. 

Points: 60


ORIGIN STORY

Tristan Osiris was your run-of-the-mill guy, not special in any way, maybe except for his astounding knowledge of ultras, heroes and villains, and their powers and his funny, sharp wit. Working in a magazine specialized in ultras’ stories, he thought he had found his niche and that was that. But it wasn't. When The One arrived on Earth dimension, it happened to arrive in Tristan Osiris's house. The multiversal energies that accompanied The One's arrival showered Tristan, transforming him forever. Now, not an undistinguished fellow anymore, Tristan Osiris was one of the most powerful ultras in the multiverse.

Coupled with immense regenerative abilities, his body automatically adapts to any situation he is placed in, allowing him to survive possibly anything; he can spontaneously develop the powers appropriate to defeat any opponent for the duration of the battle, though he cannot choose which power to develop. His power somehow "senses" what will be most effective against a given opponent and generates an adaptation automatically. For the most part, his power concerns itself with more efficient methods of survival than Nemesis himself might choose; for example, instead of continually increasing his powers when taking punishment from a super-strong opponent, his body simply might teleport him away from the fight. Though he cannot actively control the change, he immediately/instinctively knows how his new abilities function and how to utilize them. The variety of his power manifestations appears to be almost limitless.

Additionally, he has the ability to subconsciously detect danger in his immediate area, hardly ever being caught off-guard. His "kinaesthetic awareness" is a mixture of Danger Sense, Nemesis power and Adaptation, adding to his Awareness only when he's being attacked. It is also of note that his power can work when dealing with non-immediately-life-threatening situations, such as rendering it impossible for him to get drunk by allowing his body to process alcohol much faster than the human norm.

Nemesis is an enthusiastic ultra: he's having the time of his life.

My favourite original character ever. Adaptable, relentless and merry at the same time. His namesake reveals exactly that: whoever or whatever he faces, he can ultimately handle them. Crafted in an extreme lucky break - when the dice were rolled, his powers were all determined in high levels, maybe as a compensation for his very ordinary abilities - it was one of the most satisfying creations since I've begun playing ICONS. Character created according to rules presented in ICONS Great Power book and ICONS Superpowered Roleplaying: The Assembled Edition.
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Physician

Origin: Transformed
Real Name: Redford Cross
First Appearance: Eidolons! Comics #12 [Sigil Publications December 2012]

ABILITIES

Prowess 3 {Average}
Coordination 4 {Fair}
Strength 4 {Fair}
Intellect 4 {Fair}
Awareness 4 {Fair}
Willpower 4 {Fair}

Stamina 8
Determination 1

SPECIALTIES


Medicine Expert

POWERS


Healing 10 {Supreme}
      Affliction
      Cure
      Resistance (Biological Attacks)
      Self

QUALITIES


. "Let me help you!"
. Epithet: Doctor Red Cross.
. A bit too chivalrous, trying to help the hurt and the sick, even endangering himself.

Points: 75


ORIGIN STORY

Since his great-grandfather was saved by personnel from the Red Cross Society, Redford Cross's family devoted themselves to pay it back, with funds and personnel, to that organization. His grandfather and another six uncles served in several wars, all doctors, as well as his father, Redmond Cross, also famous for having created several medical patents. Redford knew no other life but growing up talking about medical conditions, treatment options, and medicine in wartime. When he graduated from a well-established University, there was no other option than enlist himself and save some brave soldiers. Or so it seemed.

When he was caught in the crossfire involving three rival factions in Sudan, his squad was almost completely wiped out. Rescued by some miracle, his almost lifeless body was brought back to the camp and soon sent back to his family. As soon as he arrived, his father's staff started the risky procedure which would save his life - and change it, at the very same time.

Using some very prototypical and hazardous techniques, they injected in Redford nanobots, which, theoretically would heal his wounds. The process was more than successful, it created an enhancile. Nobody knows if it was because of his genetic configuration or the procedures themselves (Redford studies it in his spare time), but one thing was for sure: Redford Cross now was more than cured, he could cure others, like he has never been able to do before.

His understanding of the living body is both intuitive and prepositional – that is, he needs not rationalize to understand what he is seeing, although he’s a skilled physician (he possesses sophisticated understanding of human anatomy, physiology and biology). Additionally, he has gained the ability to mess with the body functions of others. This can cause exceedingly nasty effects, and even death in some cases. He can cause or alleviate pain or severe damage, as well as painful boils and welts to appear on the flesh of his enemies. His most formidable power is the potent ability that allows him to greatly accelerate the rate of healing in other people (and himself) and to purge their body of various diseases and ailments. This ability requires him to have direct contact with those he wishes to heal.

He also has immunity to most diseases, and can pick them up and spread them in novel ways – making mononucleosis an air-borne disease, for instance – and can speed up or slow down the effects of diseases in others. Symptoms may crop up right away if he is around.

The side effect of the nanobots in his body is that his skin is chalk-white, while his hair and eyes turned blood red. He decided to pay homage to the Society to which his family devoted so much and had the nanobots to draw a red cross in his chest.

A character aimed to be a team player most of the times, Doctor Red Cross had higher rolled numbers, but they were trimmed down to suit the concept. Character created according to rules presented in ICONS Great Power book and ICONS Superpowered Roleplaying: The Assembled Edition.

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Chance

Origin: Unearthly
Real Name: Unrevealed
First Appearance: Eidolons! Comics #11 [Sigil Publications November 2012]

ABILITIES

Prowess 5 {Good}
Coordination 5 {Good}
Strength 5 {Good}
Intellect 3 {Average}
Awareness 4 {Fair}
Willpower 5 {Good}

Stamina 10
Determination 1

SPECIALTIES


Athletics Master
Stealth

POWERS


Empowerment [Limit: Unstable] 8 {Amazing}
       Burst
       Extended
Power Nullification 8 {Amazing}
       Burst
       Disruption
       Slow Recovery
Wall-Crawling 4 {Amazing}

QUALITIES


. Mute.
. Nowhere Man.
. Surprise Is a Most Deadly Weapon.

Points: 91


ORIGIN STORY

Chance is an enigma. He appeared one day, on the outskirts of Elsewhere, coming from Escher-Bosch. The precinct is renowned by its oddities, and Chance seems to be just another one. However, he is a one powerful oddity, because of his tremendous, albeit whimsical, powers. Since then, he has tried to fight crime in very unconventional ways. Whatever other reasons or motives he has, he's not telling (even more so because he seems to be absolute mute). In those skirmishes he's involved, his stances are always eccentrically enigmatic: he uses his powers in clever ways, but those heroes who rely on groupwork or tactical attack go crazy, because Chance doesn't seem to follow any plan - or, at least, no one has ever acknowledged any.

Chance was thought to be an enigma to the heroes in Elsewhere. A symbol of his precinct, Escher-Bosch, where all matters of strange things happen, he's a sort of "deus ex machina": Chance comes to help the heroes when they're somewhat in disarray. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Paragon

Origin: Unearthly
Real Name: Dylan Hunt
First Appearance: Eidolons! Comics #9 [Sigil Publications September 2012]

ABILITIES

Prowess 5 {Good}
Coordination 5 {Good}
Strength 9 {Fantastic}
Intellect 5 {Good}
Awareness 5 {Good}
Willpower 6 {Great}

Stamina 16
Determination 1

SPECIALTIES


Aerial Combat
Leadership
Mental Resistance Master

POWERS

Ability Boost [Super-Speed] 8 {Amazing}
Damage Resistance  ["Invulnerability"] 10 {Supreme}
Flight 5 {Good}
Immortality 10 {Supreme}
Life Support 2 {Poor}
       Eating
       Sleeping

QUALITIES


. Vulnerable to magic: it causes random effects on him.
. Keep his word.
. Can't ignore a call for help. 

Points: 80


ORIGIN STORY

A toy made alive! Paragon is the ultimate creation of a very imaginative boy, who loved playing with his superhero plastic dolls, since he was very young. Dylan Hunt was 13 years old when he discovered a severe brain cancer. The disease, told the doctors to his shocked and devastated parents, would give him few months or less, to live. During the excruciating months that followed, Dylan persevered in dreaming himself cured so much so that, in his death throes, he accessed a particular dimension where he was not only cured, but able to do wondrous things. When poor, cancer-stricken boy had his last breath, he also exhaled a powerful shining figure, which would coalesce into Paragon, imitating one of Dylan's old toys. Since then, for all purposes, Dylan Hunt has been Paragon (although his background is only known by very few people).

Paragon is unbelievably strong, although the upper limits of his strength are unknown. He has been observed stopping a runaway bus, destroying a giant robot with a single punch, and raising a sunken ship from the oceans off the Elsewhere coast. He is impervious to most forms of weaponry. Paragon has what was called “unbreakable body”, which means he doesn’t suffer ‘serious injuries’, because his body is utterly indestructible. He hasn't aged a day from the day he first appeared to the public, although his hair is completely white. He also does not require food or drink, though he apparently enjoys both. He is a very light sleeper, spending most of his nights reading (he's a voracious reader).

Paragon’s speed is just as impressive as his strength. He is capable of bursts of enhanced reflex action and the ability to move at incredible speeds by sheer force of will. And through manipulation of gravitons, Paragon is able to seemingly defy the forces of gravity and propel himself through the air unaided. Like many other ultramen with the same ability, Paragon's skill in flight allows him to perform just about anything he could on the ground in the air.

Paragon's bio-cellular matrix (an energy pattern that is linked to his body's electromagnetic field) is his most powerful asset, but also his greatest weakness. Its permeability to certain wavelengths makes Paragon vulnerable to magical energies whose chaotic electromagnetic or extra-dimensional signatures disrupt his resistance. Magic can have powerful and unpredictable effects on Paragon and his magical enemies have often proven to be the most dangerous.

Virtually unstoppable, able to defeat the likes of Hercules and Thor, about the only reason most of Paragon’s enemies aren't terrified of him is that he always takes great care to use only the power necessary to defeat a foe. In fact, magic notwithstanding, Paragon's greatest weakness in battle is his concern for sentient life. Many a villain has escaped Paragon by placing innocents in danger.


My take on Superman/Captain Marvel/Miracleman/Samaritan/M'Onel/Gladiator/Mister Majestic/Omni-Man/Supreme-like characters. Paragon is the ultimate ultrahero in our campaigns; he sets the paradigm, the example. Ultimately incorruptible, he's the force of good, the beacon which guides all the other heroes in Elsewhere. It was the first character I ever created in ICONS, just to see how well I could do it, so it's more than appropriate to have it here, to celebrate Eidolons' hundredth post. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Lantern

Origin: Unearthly
Real Name: Unrevealed
First Appearance: Eidolons! Comics #8 [Sigil Publications August 2012]

ABILITIES

Prowess 3 {Average}
Coordination 5 {Good}
Strength 6 {Great}
Intellect 5 {Good}
Awareness 8 {Amazing}
Willpower 5 {Good}

Stamina 11
Determination 1

SPECIALTIES

Investigation Expert

POWERS


Immortality 10 {Supreme}
       Afflictions Resistance
Life Support [Extra: total, ignoring all physical needs] 10 {Supreme}
Light Control 8 {Amazing}
       Absorption
       Light Constructs [Linked to Postcognition]
       Resistance [Dazzle]
Postcognition 10 {Linked to Light Constructs] {Supreme}
Supersenses 1 {Weak}
       Additional Sense ["True Sight"]
     

QUALITIES


. Curiosity killed the cat: Lantern lives to solve mysteries.
. Being of solid, cohesive light.
. "Let there be Light!"

Points: 107


ORIGIN STORY

Lantern remains a mystery to be solved: is he a man that carries a lantern implanted in his chest, or a lantern that somehow became human? Cryptic as he is, he is not telling. What is known is that, in the same day that The One appeared, an ancient lantern, kept in a small Austrian museum, came to life, taking the appearance of a male human being. The museum curators had only known that the lantern was made by a blacksmith and so-called alchemist back in the 1700s, possibly a follower of  Anton Kirchweger.

His powers work on a principle of photo metabolism – his body’s cells work use photons as an energy source. This allows him to project a light in a given area. His body also acts as a solar battery – when he is in sunlight he has almost limitless energy reserves. He is also able to recover from fatal wounds if his body is exposed to sunlight. Fortunately this can be artificially duplicated; the sun isn’t necessary to activate his advanced metabolic processes. Light-based attacks don’t seem to affect his as much either (in fact, they heal him!). Lantern neither ages nor is affected by disease. He's a being of solid, cohesive light. His alternate form is permanent, and he cannot transform himself into light, only generate it. Also, he doesn't have the immunity to physical attacks associated to Energy Form characters.

He is the world most powerful postcog; by shining his light forth upon any place, he recreates, in 'hard light', the re-enacment of scenes which occured there. And he craves for solving mysteries, for finding unsolved murders, for unravelling enigmas. Lantern is considered the epitome of investigative detective, bordering the vindictive (although he's not as spiteful). His focus vary from cracking the puzzles of the natural world or the unraveling the enigmas of the human heart and mind, but whatever his obsession, ignoring a riddle requires great effort.

A character created based on a concept seen on Stormwatch stories from Warren Ellis and thus his monumental cost reflects his "powerhouse" status. Character created according to rules presented in ICONS Great Power book and ICONS Superpowered Roleplaying: The Assembled Edition.
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