Cosmic Boy

© DC Comics / Used without permission
Origin: Birthright
Real Name: Rokk Krinn
First Appearance: Adventure Comics #247 [DC Comics April 1958]
                            Character created by Otto Binder and Al Plastino

ABILITIES


Prowess 4 {Fair}
Coordination 6 {Great}
Strength 4 {Fair}
Intellect 4 {Fair}
Awareness 5 {Good}
Willpower 5 {Good}

Stamina: 9
Determination: 2

SPECIALTIES


Athletics ["Magno Ball Champion"]
Leadership Expert
Trivia ["Ancient Earth Super Heroes"]

POWERS


Energy Control (Magnetic) 9 {Amazing}
       Binding
       Blast
       Magnetic Detection
       Telekinesis (Limited to ferrous metal objects)

EQUIPMENT


Legion Flight Ring

QUALITIES


. Obsession: His dedication to the Legion goes beyond mere commitment.
. Mantle of Leadership.
. Famous.

Points: 68


ORIGIN STORY

Rokk Krinn is a founding member of the Legion of Super-Heroes under the code-name Cosmic Boy. Rokk is a Braalian and like all of his native race has the superhuman ability to generate magnetic fields.

Though Rokk is a Braalian, he was not born on Braal; he was born on Earth before his family moved back to Braal. This is why he has more control over his magnetic abilities than other Braalians.

Rokk's parents were struggling for work on the impoverished world of Braal, so he left at the age of fifteen for Earth to find work to assist his family. On a spaceship travelling to Earth helped save billionaire R.J. Brande from an assassination attempt along with Lightning Lad and Saturn Girl. Brande was impressed by the youth and offered them work founding a team of young super-heroes. Rokk accepted and became Cosmic Boy, the team's first leader. He greatly admires and emulates Superboy (and Superman) and even recruits him as a member of the Legion in spite of the fact that Superboy belongs to the 20th century. Rokk is completely committed to his role as a Legionnaire and often sacrifices his personal life for the good of the team.

Cosmic Boy can manipulate, repel or attract metal objects of varying sizes. Naturally, the more metal is in an object the easier it is for him to affect magnetically. He has been show to pull large iron meteors and satellites down from space with minimal effort. He can use his magnetic power on rocks that contain iron ore to pull or use them a projectiles. He can also magnetize metal objects so that they become magnets themselves and stick make them stick to other metal objects. His power cannot affect non-magnetic metals, such as aluminum and gold, or organic substances like wood or flesh. His control is such that he can manipulate electronic records or the iron in blood. He has been known to use a uniform with ferrous fibers so he can fly with his own powers, but usually relies on a Legion Flight Ring.

Cosmic Boy's personality is as magnetic as his powers. He is an honorable, capable leader and puts the good of the Legion and the citizens it protects above his own personal ambitions. As a result, Cosmic Boy has little time for a social life, to Night Girl's, his girlfriend, dismay.

Converted characters unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.

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