Pages

Nemesis

Origin: Transformed
Real Name: Tristan Osiris
First Appearance: Eidolons! Comics #10 [Sigil Publications October 2012]

ABILITIES
Prowess 3
Coordination 3
Strength 3
Intellect 4
Awareness 6
Willpower 3

Stamina 6
Determination 1

SPECIALTIES
Power Mastery (Probability Control)
Tactics
Trivia Expert ("Ultras", powers)

POWERS
Adaptation 8
Danger Sense 6
Detection 2 ('Weakness')
Probability Control 8 ('Good Luck')
Regeneration 8

QUALITIES
  • Connections: The One, Lantern, Paragon.
  • Motivation: Revelling in his awesome powers while upholding the good.
  • Sharp wit.
CHALLENGES
  • Enemy: Ultiman, Babel, Siobhan 6, Maiden Japan
  • Probability Control only works on him, giving him the needed edge to perform his feats.
  • His "kinaesthetic awareness" is a mixture of Danger Sense, Probability Control and Adaptation, adding to his Awareness only when he's being attacked.
 Points: 60 (yay!)

ORIGIN STORY
Tristan Osiris was your run-of-the-mill guy, not special in any way, maybe except for his astounding knowledge of ultras, heroes and villains, and their powers and his funny, sharp wit. Working in a magazine specialized in ultra stories, he thought he had found his niche and that was that. But it wasn't. When The One arrived on Earth dimension, it happened to arrive in Tristan Osiris's house. The multiversal energies that accompanied The One's arrival showered him, transforming him forever. Now, not an undistinguished fellow, Tristan Osiris was one of the most powerful ultras in the multiverse.

Before you throw the first punch in a fight, Nemesis has already worked through a thousand of possible offensive and defensive combinations. His mind can process a million different fight progressions per second. He can see the underlying pattern in all situations and rapidly assimilate that information, sort it, and make sense out of it. For example: as a boulder flies toward him, he notes everything about it – its size, mass, slow rotation. He correctly identifies all 3,427 of its weak points. He calculates more than 10,000 possible reactions, and settles on one.

He figures out what his opponents will do before they do it, and reacts to it before their moves begin. Thus, if you try to grab him, you will find yourself clinging to empty air, since he would have expected the blow to come before you made a move, and would be long gone before you started to go after him. This makes him an incredible counter-puncher. He can react in precisely the correct fashion, and counter-strike an opponent in precisely the correct place with exactly the amount of force necessary to achieve the result he desires. And usually, he can do this before his opponent has even started the move he's reacting to.

He is also very good at using an opponent's force against him, so taking a swing at him, or shooting something at him, more often than not ends up coming right back at you. His “kinesthetic awareness” is a cross between blind fighting and ultra peripheral perception, whereby he can keep track of movements around him without having to actually keep his eyes on the target. He has an immediate and near-perfect grasp of his surroundings when he's in danger. This enables him to utilize the terrain about him to assist him in overcoming opponents. It provides a continuous stream of information to him about his location and position relative to static objects in the area. Moving objects can be projected, particularly objects that have a single unhinging vector – or dynamic objects over a short duration.

An seemingly unstoppable force to be reckoned with, Nemesis enjoys being an ultra. And he's determined to make a difference in wherever situation he is.

(My favourite original character ever. Adaptable, relentless and merry at the same time. His Probability Control powers are focused on retconning his fights, allowing him the needed edge he's famous for. His namesake reveals exactly that: whoever or whatever he faces, he can ultimately handle them. Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends).

0 comments:

Post a Comment