Kid Quantum

© DC Comics / Used without permission
Origin: Transformed
Real Name: Jazmin Cullen
First Appearance: Legion of Super-Heroes vol. 4 #82  [DC Comics July 1996]

ABILITIES


Prowess 4 {Fair}
Coordination 5 {Good}
Strength 4 {Fair}
Intellect 5 {Good}
Awareness 4 {Fair}
Willpower 6 {Great}

Stamina 10
Determination: 1

SPECIALTIES 


Leadership
Martial Arts

POWERS

Continuum Control [Time/Space] 8 {Amazing}
       Blast 
       Deflection
       Stunning ["Freeze Time"]
       Suspension

EQUIPMENT


QUALITIES

. Chip on Shoulder
. Xanthu Government:
. Uncertain Power.

Points: 70


ORIGIN STORY

Jazmin Cullen was, like her brother James, born with the ability to create a time-stasis field in a limited area, a power which he augmented with a power-belt. After her brother died in part due to being overly confident in the belt, she studied the biophysics behind her powers and had scientists increase her powers for her so that she’s never need to rely on external devices. The government of Xanthu then selected her to join the Uncanny Amazers, which her brother used to belong to.

Since James died on his first Legion mission, she bore a grudge against the Legion for not helping him more, but her attitude toward the Legion changed when she watched them fight against the Amazers for Star Boy’s services and when she discovered that her brother’s own arrogance was the cause of his death.

Her respect for the Legion grew after she fought alongside the Legionnaires against the powerful sorcerer Mordru. When Xanthu was invaded by the Natra Dellons, Star Boy invited her to join the team, and she accepted the offer, and her membership was later confirmed by an official vote.

She has her share of quandaries, though: after her brother's death, Jazmin has emerged into the world with something to prove. To the Amazers, to the Legion, to everyone and everything. It tends to make her somewhat defensive, prickly and more than a little snarky. Also, being part of the Amazers puts Kid Quantum still on call with the Xanthu government, who tends to call her back with very little warning, notice or consideration to other events going on. Not only does it mess with her schedule, but it tends to result in Jazmin being not overly fond of any governmental obligations or bureaucrats. The nature of Kid Quantum's acquisition of her stasis field powers (experimental surgery), as well as the power itself tends to have a layer of uncertainty to it. The range and strength of her powers has never been fully tested, and while she has utmost confidence that it will always work as expected, the quantum nature will make it naturally unstable.

She is as evidenced by her going through the trouble of teaching herself advanced sciences and executing a complex surgery upon herself for the sake of her family's name and pride both very bright and incredibly strong-willed, as well. Saturn Girl, Dream Girl, Brainiac 5, Invisible Kid and Chameleon Boy all outstrip her in terms of one or the other (or both, in some cases), but both traits are all the same quite notable. Given this, as well as the potential presented by her powers, she tries to walk something of a line between the kind of arrogance that made James so difficult to deal with and the confident surety she seeks to carry herself with before the eyes of others.

Kid Quantum controls two of the fundamental forces of reality (mostly) time and space. Jazmin has a natural command of the quantum fields and uses them to create stasis and force fields, null time, and concussive force. As she's gained experience with her powers, Jazmin has become potentially one of the most powerful Legionnaires. Not only can she speed and slow time, she has even used her powers to travel through time. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Doctor Midnight

© DC Comics / Used without permission
Origin: Transformed
Real Name: Elizabeth "Beth" Chapel
First Appearance: Infinity #21 [DC Comics December 1985]

ABILITIES


Prowess 4 {Fair}
Coordination 4 {Fair}
Strength 3 {Average}
Intellect 5 {Good}
Awareness 5 {Good}
Willpower 5 {Good}

Stamina: 8
Determination: 3

SPECIALTIES


Athletics
Martial Arts
Medicine Expert

POWERS

Dazzle Device 5 ["Blackout Bombs"]
Defensive Device ["Body Armor", Damage Resistance] 2
Supersenses 1
       Enhanced Vision [Darkvision: able to see in complete darkness]

QUALITIES


. Blind: Couldn't see in daylight without the aid of special lenses.
. Responsibility of Power.
. A qualified surgeon and medical researcher.

Points: 38


ORIGIN STORY

Beth Chapel is the daughter of a minister and grew up with her four rowdy brothers in Orangeburg, South Carolina. She studied medicine and became the protegée of the noted physician Dr. Charles McNider. McNider believed that Chapel had the potential to become the most brilliant surgeon he had ever known.

McNider was blind in normal light, but he had the superhuman ability to see clearly in darkness ; in his secret identity as JSA member Doctor Mid-Nite he wore goggles with infrared lenses that enabled him to see in normal light as well. Years before he admitted his secret to her, Chapel realized that her mentor was really the renowned costumed super-hero.

Chapel eventually became an intern at Sunset Medical Center in Los Angeles. It was at this hospital, very early in her internship, that she first met members of the super-hero team Infinity, Inc. During the so-called Crisis on Infinite Earths, an earthquake struck L.A., causing a fire at Sunset Medical Center. While saving a patient, Chapel was blinded by the explosion of an oxygen tank.

McNider directed a surgical team in operating on the injured Chapel for five hours, using an ocular implant from her pineal gland. As a result of this unusual procedure, Chapel's vision was partially restored. Although her eyes were now too sensitive to see in normal light, she could see as clearly in darkness as McNider himself could. However, unlike him, she couldn't see in normal light using infrared lenses, and had to wear heavy sunglasses in daylight.

Chapel discovered her ability to see in darkness when she aided the second Hourman in battling some of the Anti-Monitor's Shadow Demons. Wanting to use this power to fight further evils and dangers, Chapel adopted a costume (designed by Hourman) and, in honor of her mentor, took the name Doctor Midnight.

Beth Chapel was one of Infinity Inc.'s 'new' versions of old heroes (joining Rick Tyler & Yolanda Montez) that just didn't pan out. Roy Thomas tried, but honestly, DC Comics destroyed Infinity Inc. for many years, and there was almost no point in using the team until they were far enough away from their All-Star retelling stories that you could just forget about what happened back in those days. The continuity restructuring was just too immense to be putting out books with these guys for a while. It didn't help that some at DC were getting into the 90s 'cool bad-ass heroes' phase. Damn Iron Age of comics! Nevertheless, Chapel has made quite an impact in our games, being our resident doctor (always handy when you're superheroing). Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Wildcat

© DC Comics / Used without permission
Origin: Birthright
Real Name: Yolanda Montez
First Appearance: Infinity Inc. #12 [DC Comics March 1985]

ABILITIES


Prowess 5 {Good}
Coordination 7 {Incredible}
Strength 5 {Good}
Intellect 4 {Fair}
Awareness 5 {Good}
Willpower 4 {Fair}

Stamina: 9
Determination: 1

SPECIALTIES


Athletics Expert
Art (Writing/Journalism)
Martial Arts
Stealth

POWERS

Leaping 4 {Fair}
Strike ["Claws", Slashing] 5{Good}
Supersenses 2 {Weak}
       Additional Sense [Infravision]
       Enhanced Sense [Smell]
Wall-Crawling 3 {Average}

QUALITIES

. Curiosity killed the cat.
. Legacy of hero: Wildcat.
. Difficult to stay put.

Points: 51


ORIGIN STORY

Maria Montez and her sister were given experimental drugs by the mad gynecologist Dr. Benjamin Love while they were pregnant. Doctor Love kept close tabs on most of his experiments, but lost track of the sisters when they travelled to Mexico. In Mexico, Maria's daughter Yolanda was born on the same day her sister gave birth to Carcharo. Yolanda and her mother returned to America to reunite with Mr. "Mauler" Montez. As a child, Yolanda manifested her superhuman powers, but was unaware of why she was born a mutant. She grew close to her godfather, Ted Grant, who is the mystery man Wildcat, who operated during the 1940s. Years later, Grant was crippled while saving a child. Yolanda assumed his identity to honour her godfather and the principles he represented.

Ted Grant is at first annoyed with this new superheroine, but when he discovered she is his god-daughter, he gave Yolanda his blessing. After a while, she joined Infinity Inc.

Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends.Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Jade

© DC Comics / Used without permission
Origin: Birthright
Real Name: Jennifer-Lynn Hayden
First Appearance: All-Star Squadron #25 [DC Comics September 1983]

ABILITIES


Prowess 3 {Average}
Coordination 5 {Good}
Strength 3 {Average}
Intellect 4 {Fair}
Awareness 4 {Fair}
Willpower 6 {Great}

Stamina: 9
Determination: 1

SPECIALTIES


Aerial Combat
Art (Photography) Expert

POWERS

Force Control ["Green Starheart Force"] 7 {Incredible}
       Blast ("Power Pulse")
       Expanded Field
       Force Constructs
Flight 7 {Incredible}
Phasing 4 {Fair}

QUALITIES


. Weakness: Like her father, Jade's powers do not work on wood.
. Mentally connected to her brother, Obsidian.
. Likes to be the center of attention and revels at the publicity surrounding Infinty, Inc.

Points: 67


ORIGIN STORY

Jennie-Lynn Hayden is the daughter of Alan Scott, the original Green Lantern, and Rose Forrest, the original Thorn. Forrest married Scott, and, unknown to him, had twin children Jennie-Lynn and Todd. Fearing her criminal Thorn personality would kill them, Forrest abandoned her children. Each twin was adopted by a different set of foster parents and did not meet until a few weeks before they attempted to join the justice Society of America. Jennie-Lynn had discovered that she could project mystical green energy, which she called her power pulse, from the green birthmark on her palm. Since she had green hair and skin, she used the power pulse to give herself a normal human appearance. Because of the similarity between her power pulse and Green Lantern's power-ring energy, she suspected that he was the father of Todd, who also had super-powers, and herself. The two siblings intended to become super-heroes under the names of Jade and Obsidian. Learning through the power pulse that four young heroes - Fury, Northwind, Nuklon, and the Silver Scarab - had just interrupted a Justice Society meeting to demand to be made members, Jennie-Lynn and Todd went to the meeting to ask that they be inducted, too. They claimed that Green Lantern was their father, but that he did not remember their relationship.

The Justice Society turned down all the applicants, who instead formed their own super-hero organization, Infinity, Inc. Jade revealed her Jennie-Lynn identity at Infinity, Inc.'s first press conference. Shortly thereafter, she and Obsidian met Rose Forrest and sometime later learned that she and Green Lantern were her real parents.

Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition. 
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Fury

© DC Comics / Used without permission
Origin: Birthright
Real Name: Hyppolyta "Lyta" Trevor
First Appearance: Wonder Woman (vol.1 ) #300 [DC Comics February 1983]

ABILITIES


Prowess 6 {Great}
Coordination 6 {Great}
Strength 7 {Incredible}
Intellect 4 {Fair}
Awareness 5 {Good}
Willpower 5 {Good}

Stamina: 12
Determination: 2

SPECIALTIES


Animals
Athletics
Martial Arts
Weapons (Melee)

POWERS

Defensive Device ["Body Armor", Damage Resistance] 2
Leaping 2
Super-Speed 2

QUALITIES


. A very short temper.
. Eager to prove herself to her parents (mainly to her mother).
. Protective of her fiancé, The Silver Scarab.

Points: 43


ORIGIN STORY

The only daughter of the Golden-Age Wonder Woman and no-retired Air Force General Steve Trevor, Lyta Trevor was raised amidst a unique mixture of typical American and ancient Amazon cultures. Her summers were spent on Paradise Island with her semi-retired mother, learning the skills of an Amazon, though her thoughts did not turn to crimefighting until she met the contemporary Wonder Woman during her last year of high school.

After her freshman year at Georgetown University, Lyta insisted she was ready to take her mother's place as a super-hero, but Diana was adamant that Lyta first finish her college education. The fiery tempered young woman was offered a choice between transferring to the University of Southern California or spending the next several years in intensive training on Paradise Island. Lyta opted for USC, where she was reunited with her childhood friend Hector Hall, son of the original Hawkman. The romantic relationship that blossomed between them has recently led to their engagement.

Still determined to become the next generation of super-heroes, Lyta and Hector adopted the secret identities of Fury and the Silver Scarab respectively and, along with several other super-powered sons and daughters of the Golden-Age heroes, attempted to join the Justice Society of America. When they were rejected for membership in the JSA, they decided to form their own organization, Infinity, Inc. and set out to prove themselves to their parents.

Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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