What are they called?

Hello, there! I've been reading a lot of RPG sourcebooks and comics lately, to gather up resources to Eidolons! In many games the generic terms “superhuman” and “super” are used to refer to people with powers. However, that isn’t necessarily what everyone in your setting could call them. Some worlds have their own unique names for superhumans, creating a distinct feel and style to the setting. Possibilities include the following: 
  • A: Aberrants, Aces, Alphas, Angels, Avatars, Awakened.
  • B: Betas, Boosters.
  • C: Capes, Chosen.
  • D: Deltas, Deviants.
  • E: Elites, Enhanciles, Exarchs, Extraordinaries, Extra-humans.
  • F: Freaks.
  • G: Gammas, Geeks, Gene-freaks, Gifted, Godlings.
  • H: Homo Superior, Hyper-humans.
  • I: Incredibles, Inhumans, Inspired.
  • M: Marvels, Masks, Metas, Metahumans, Mutants.
  • N: Nephilim, Novas.
  • O: Omegas.
  • P: Paragons, Paranormals, Post-humans, Powers, Psis, Psions, Psychics, Psykes.
  • Q: Quantum-shifters.
  • S: Seraphim,  Specials,  Stalwarts, Superlatives, Supernaturals, Superiors.
  • T: Talents.
  • U: Übermenschen, Ultras, Unnaturals, Unusuals.
  • V: Victors, Virtus.
  • W: Wild Cards, Wonders.
Of course, this list is far from complete. I managed to gather the sobriquets most of RPGs and comic books use, but there is always room for creativity (including, mostly, the usage of the other letters of the alphabet not contemplated with an appellation). Share yours in the comments box below!

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Bouncing Boy

© DC Comics / Used without permission
Origin: Transformed
Real Name: Charles Foster Taine
First Appearance: Action Comics #276 [DC Comics May 1961]
                            Character created by 
Jerry Siegel and Jim Mooney

ABILITIES


Prowess 4 {Fair}
Coordination 4 {Fair}
Strength 3 {Average}
Intellect 4 {Fair}
Awareness 4 {Fair}
Willpower 4 {Fair}

Stamina: 7
Determination: 5

SPECIALTIES


Athletics
Pilot
Power ("Bouncing") Master
Teaching

POWERS

Damage Resistance ["Kinetic", Limit: Situational, only when inflated] 7 {Incredible}
Damage Resistance ["Energy", Limit: Situational, only when inflated] 4 {Fair}
Fast Attack 8 [Limit: Situational, only when ricocheting] 8 {Amazing}
Stretching [Limit: Inflating] 8 {Amazing}
       Bouncing (Leaping)
Strike [Limit: Situational, only when ricocheting] 5 {Good}

EQUIPMENT


QUALITIES


. Quick thinker.
. Jovial, lighthearted man.
. Friends can rely on him. 

Points: 69


ORIGIN STORY

Chuck Taine, a young teenager from Earth, gained his superhuman powers when he accidently drank an experimental super-plastic formula instead of soda pop, thus developing the ability to inflate like a balloon and bounce off walls, floors and ceilings. Taking the name Bouncing Boy, Chuck failed to gain membership in the Legion of Super-Heroes on his first attempt. Later, he helped Saturn Girl defeat an electrically powered super-villain, which resulted in his acceptance into the Legion. 

Bouncing Boy has the ability to expand his body to form that of a spherical ball of sorts. In his normal form, he is overweight to a medium degree, but when he "inflates", while his mass and height remain the same, his overall dimensions increase to resemble that of a human sized ball. Whether his body actually inflates, as in takes in air, or his individual cells expand, decreasing his overall density while increasing his overall dimensions is not known. Also, when he utilizes his power, his body's elasticity and resiliency becomes extremely rubbery allowing him to bounce with great force. Originally thought of as a useless power by his Legionnaire peers, he has adeptly demonstrated many times how he can use his body's shape and rubber-like consistency as an effective ballistic weapon. His "go-to" move is to use surrounding walls to ricochet back and forth and bowling over his opponents as he does. Normally, an inanimate rubber ball will slowly lose its kinetic force due to friction, gravity and bouncing off surrounding objects or walls, but Bouncing Boy can use his own muscles to his maintain velocity and power as he bounces about. His power also allows him a degree of invulnerability since bouncing off walls and nearby objects have yet to injure him as they would a normal human. Bouncing Boy’s powers make him a bouncing dervish in combat and he is extremely difficult to hit while bouncing around. Bouncing Boy has completed LSH personal combat training with above-average results and has been a combat instructor at the Legion Academy.

Another proof of how enjoyably weird the Legionnaires are, Bouncing Boy at first seems a useless character. However, in many Legion of Super Heroes issues he managed, even without powers, to defend himself quite well. His powers somehow remind me of the fun of having them randomly chosen – one of the mainstays of ICONS [rubbery ball body with leaping and high physical resistance? Who would have thought?]. Bouncing Boy can expand his body into a balloon-like shape at will. In this rubbery form, Chuck can bounce and rebound his body off of hard surfaces with ease and can strike his opponents with high-speed impacts, knocking them down. While bouncing, Bouncing Boy is protected from electrical-attacks due to his not being grounded and the natural resistance of rubber to electrical discharges. His rubbery body is also resistant to blunt-force trauma and impacts. He also can act as a soft-cushion for falling characters. Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition. My warmest thanks to +Max Traver for helping me writing better Chuck's powers.
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Invisible Kid

© DC Comics / Used without permission
Origin: Transformed
Real Name: Lyle Norg
First Appearance: Action Comics #267 [DC Comics August 1960]
                            Character created by 
Jerry Siegel and Jim Mooney

ABILITIES


Prowess 3 {Average}
Coordination 4 {Fair}
Strength 3 {Average}
Intellect 6 {Great}
Awareness 5 {Good}
Willpower 5 {Good}

Stamina: 8
Determination: 5

SPECIALTIES


Investigation Expert
Leadership
Science [Xenochemistry] Expert
Stealth Expert

POWERS 


Invisibility 9 {Amazing}
Sonic Control [Limits: Extra Only, Situational: Only when invisible] 9 {Amazing}
       Absorption (Sound)
       

QUALITIES


. Although unseen, he can be located by means of radar, hyper-sensitive hearing or by being covered in fluorescent dust. He can't turn objects he is carrying invisible. 
. Former Earthgov special secret agent: walks his own path, sometimes.
. Boy genius. 

Points: 51


ORIGIN STORY

If ever there was a boy genius, Lyle Norg was it, having earned a degree in xenobiochemistry from Metropolis University at age 12. He put his talents to work in a number of laboratories while working privately on his pet project: a serum that would make a person invisible. After a few years, he succeeded in working out the bugs in his formula, and managed to perfect his solution, which would enable a person's sweat glands to produce, in mass quantities and on command, a chemical that warps light around a person, rendering him invisible to the naked eye. The formula is very closely tailored to Lyle's physiology — and produces a sometimes fatal allergic reaction in others.

He first encountered the Legion via their benefactor, R.J. Brande, who hired Lyle as his bodyguard. An invisible protector was a wise move, as Lyle was put to the test and stopped a gunman.

Although one of the youngest Legionnaires, Lyle Norg is also one of the premier inventive geniuses in the solar system.

Lyle doesn’t speak much about his past, but evidence suggests that he was originally contacted by Earthgov and the UP about his inventions. When he created the serum that gave him his invisibility power, he became an active secret agent for his governments. His competence and special power more than compensated for any reluctance officials might feel about using an operative of his age. (“When there’s no one there, it’s Norg” became a byword in the Earthgov security community.) When the Legion was forming, he was “drafted” by Earthgov for the team. Unlike some of the draftees, he took to life in the Legion immediately.

Lyle’s personal specialty is biochemistry, but his inventive genius is catholic. He is particularly adapt at taking the theoretical work of others and quickly turning it into an efficient, pragmatic application. He created the Legion Flight Rings from a discarded theoretical experiment conducted by Brainiac 5. Basically, he quickly masters any discipline that happens to catch his attention.

While others' leadership style was to rally the troops and charge in at the head of the battle, Lyle (while no less courageous) appears to be more of a tactician, evaluating the situation and striking for maximum effect. He’s content to let the founders handle the spotlight of public attention. Although an effective team member and team leader, he has a definite taste for striking out on his own to complete a mission, sometimes without backup.

His best friend in the Legion is Chameleon – the two think remarkably alike. Although his early overtures of friendship to Brainiac 5 were rebuffed (Brainy felt a bit threatened by a human of Lyle’s competence) the Legion’s two geniuses seem to be drawing a bit closer.

Lyle’s parents have never been seen or alluded to. He may be an orphan. When he joined the Legion he appeared to be living alone in some luxury — he probably has personal financial resources from his patents and royalties. 

Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Revised according to rules presented in ICONS Great Power book. The origin story is based on the pre-Zero hour version of the character. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Jeff Smax

© America's Best Comics / Used without permission
Origin: Birthright
Real Name: Jaafs Macksun
First Appearance: Top 10 #01 [America's Best Comics September 1999]
                            Character created by 
Alan Moore and Gene Ha

ABILITIES


Prowess 4 {Fair}
Coordination 3 {Average}
Strength 7 {Incredible}
Intellect 2 {Poor}
Awareness 3 {Average}
Willpower 4 {Fair}

Stamina: 11
Determination: 3

SPECIALTIES


Investigation
Weapons (Blades)
Weapons (Guns)
Wrestling

POWERS 


Blast [Blasting, Force] 6
Damage Resistance 7
       

QUALITIES


. 10th Precinct Police Station cop.
. Ashamed of his origins.
. Remorseful about loss of former partner. 

Points: 40


ORIGIN STORY

Born Jaafs Macksun, Smax hails from a "back worldy" parallel Earth where magic replaces the common laws of science. Jaffs is the son of a travelling heroine who was imprisoned and raped by an Ogre. His mother died giving birth to Jaffs and his twin sister Rexa and the children were raised by their father who physically and sexually abused them. Smax eventually killed his father as he slept and he and Rexa ran away. They are eventually taken in by the Dwarf couple Mack and Minka. To earn a living Smax became a dragon-slayer. He was highly successful until he failed to save a young princess from a near omnipotent dragon called Morningbright. After that he fled to Neopolis where he changed his name to Jeff Smax and became a police officer. 

Jeff is an obtuse and slightly dimwitted police officer ashamed of his background (which tends to make him highly intolerant of fantasy/magic based Neopolis residents) and prone to violent rages. Growing up in Earth 137 hasn't helped his attitudes. He finds the place embarrassing, backwards, and primitive. He also has to deal with his sister Rexa, who he's in love with. And since sibling relationships tend to be common in mythology, they've been a couple for years. Now, having lived in Neopolis, Jeff tries to deny his feelings for Rexa, as he sees their sexual relationship as barbaric and backwards.

His first partner was Stochastic Fats who was killed in a drug bust. He is curmudgeonly hostile to his new partner Toybox due to his inability to deal with grief. Despite this rocky start he and Toybox became very close friends. After the events of the Smax mini-series he now lives with his sister/lover Rexa in Neopolis (claiming they look alike because they are the "same species"). Smax is about eight feet tall and muscular with blue skin and white hair. He is highly invulnerable, super strong and can fire a blast of energy from his chest. Five years after the Ultima incident, Smax lives in the city with Rexa.

Another creation of Alan Moore and Gene Ha for the comics that are well worth reading: Top 10. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Girl One

© America's Best Comics / Used without permission
Origin: Artificial
Real Name: Sung Li
First Appearance: Top 10 #02 [America's Best Comics October 1999]
                            Character created by
Alan Moore and Gene Ha

ABILITIES


Prowess 5 {Good}
Coordination 8 {Amazing}
Strength 5 {Great}
Intellect 3 {Average}
Awareness 5 {Good}
Willpower 4 {Fair}

Stamina: 9
Determination: 5

SPECIALTIES


Investigation
Law
Stealth 

POWERS


Invisibility (Limit: Extra Only) 5 {Good}
       Chameleon 

QUALITIES


. "I'm built for this kind of action!"
. Touchy about her "secret" (nakedness).
. 10th Precinct Police Station cop. 

Points: 38


ORIGIN STORY

A bio-engineered woman based on a collection of video game characters, created by a small group of rich friends, Mickey Millions ("former world's richest boy") and his colleague Roy Radium ("of 'Science Lad' fame"). She is superhumanly agile and has chameleonic skin that disguises the fact she is actually naked at all times (not due to immodesty but simply for the sake of comfort). Her superior, Sargent Kemlo, being canine, doesn't see color. His failure to inform her of this causes tension between the two, which he avoids by claiming not to be attracted to humans (although this is later revealed to be false). Girl One dies in battle against Commissioner Ultima. Her successor, Girl 54, appears in the "Beyond the Farthest Precinct" mini-series, her name a reference to the cop show Car 54, Where Are You?. Her name and face were based on glamour model Sung Hi Lee. The premise for the character, a superpowered bio-engineered woman, seems to be based on the Weird Science film that presented Kelly Le Brock as the creation of two adolescent kids. The film itself is based on a comic made by EC Comics.

Giving a break from my Legion of Super Heroes endeavour, here's my attempt on depicting one of my favourite comic book authors' character. Great fun in her build: superhuman coordination level, allowing for high agility and speed! Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Brainiac 5

© DC Comics / Used without permission
Origin: Unearthly
Real Name: Querl Dox
First Appearance: Adventure Comics #303 [DC Comics December 1962]
                            Character created by 
Jerry Siegel and Jim Mooney

ABILITIES


Prowess 2 {Poor}
Coordination 3 {Average}
Strength 3 {Average}
Intellect 8 {Amazing}
Awareness 6 {Great}
Willpower 7 {Incredible}

Stamina: 10
Determination: 3

SPECIALTIES


Science Master
Technology Expert

POWERS


Gadgets 8 {Amazing}
       Arsenal [Belt: Force Field]
      

QUALITIES 


. Eidetic Memory (Perfect recalls everything he's experienced).
. Condescending towards and often dismissive of people of lesser intellect.
. Seeks to redeem Brainiac's name and atone for actions of villains to bear the name. 

Points: 42


ORIGIN STORY

Querl Dox is brilliant and heroic, but not without flaws. His staggering intellect makes him condescending to those less intelligent. He rarely explains his plans and strategies believing people wouldn’t understand them anyway. He rejects sentimentality and emotional reactions that interfere with “proper” courses of action. He isn’t a machine, but he can seem cold and even at the best of times he can be hard to relate to.

Querl Dox traces his lineage to Vril Dox, the adopted heir of the villainous original Brainiac. He is a Coluan, a race of greenskinned alien geniuses possessing “eighth level intellects.” Querl is the smartest of his race, possessing a “twelfth level intellect.” Querl joined the Legion of Super-Heroes early in the group’s history, taking the name Brainiac 5. He is their foremost inventor and scientist. For example, he invented the Legion’s famous flight rings, which he perfected from designs by Lyle Norg (Invisible Kid). He invented the Time Bubble, which became the primary mode of time travel for the Legion of Super-Heroes. Brainiac 5 is also responsible for accidentally spawning scientific menaces like the murderous Computo, a supercomputer who killed one of fellow Legionnaire Triad’s three selves. Despite such tragedies, Querl Dox is driven to use his intellect to aid others and redeem the name of Brainiac both from his own failures and the villainy of his namesake.

Brainiac 5 is the greatest genius of the 31st Century, possessing a Twelfth Level Intellect, which grants him superhuman calculation skills, amazing memory and exceptional technical knowledge. He correlates data on unimaginable level! By comparison, 20th century Earth as a whole constitutes a Sixth Level Intellect, and most of his fellow Coluans have an Eighth Level Intellect. 31st century Earth as a whole is a Ninth Level Intellect. His incredible memory allows him to retain knowledge of events that all other characters forget.

Brainiac 5 was shown in several comic book issues to be able to ponder twelve lines of thought simultaneously. When a renegade Titanian telepath read his mind, she discovered that his subconscious — usually the more active and chaotic part of the mind — was less active than his twelve simultaneous conscious thoughts. He is an expert in countless scientific disciplines and capable of rapidly processing incredible amounts of information. He often runs multiple projects, scenarios, and equations through his head simultaneously. He is a living supercomputer and the ultimate multi-tasker.

Another favourite of mine, the first comic book hero who I saw relying most exclusively on his Intellect - which is odd, considering the story of the medium and its fist-proned characters. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Matter-Eater Lad

© DC Comics / Used without permission
Origin: Unearthly
Real Name: Tenzil Kem
First Appearance: Adventure Comics #303 [DC Comics December 1962]
                            Character created by 
Jerry Siegel and John Forte

ABILITIES


Prowess 3 {Average}
Coordination 4 {Fair}
Strength 3 {Average}
Intellect 4 {Fair}
Awareness 4 {Fair}
Willpower 5 {Good}

Stamina: 8
Determination: 4

SPECIALTIES


Investigation
Performance Expert 
Politics

POWERS 


Corrosion ["Acid Spit"] 10 {Supreme}
       Consumption
Supersenses 6 {Great}
       Enhanced Taste 

EQUIPMENT


Legion Flight Ring

QUALITIES


. "Attitude is half of success, and I have the other half, too"
. Hilarious sense of humour
. "Trust me, I'm a senator!"

Points: 43


ORIGIN STORY

The power to eat matter in all forms is not likely to defeat, say, Superman in combat. But surprisingly, Tenzil Kem, whose power to do just that is common to all natives of his home planet Bismoll, has gotten by very well in the Legion, thanks to his engaging personality and great sense of humor.

Matter-Eater Lad can eat any substance in any amount at super-speed. He can consume an unlimited amount of matter in any form - solid, liquid or gas. He once hollowed out a large meteor in a matter of minutes. Also, his Bismollian super-taste buds can instantly analyze the compositions of various foodstuffs and even detect substances which are poisonous to non-Bismollians. As well he can determine the nature of various chemicals in substances. His power to eat hard objects, like steel, without having super-strength or invulnerability, stems from the Bismollian ability to produce a variety of digestive enzyme that act on specific substances, making them easier to chew and digest. Once, when Computo had robbed him of his matter-eating ability, he could still produce enzymes, but biting into a piece of steel hurt his teeth. Bismollians can metabolize food almost instantaneously, and if needed, they can consume tons of food in minutes. Bismollians don't normally possess super-speed but as soon as the digestion process begins, the matter consumed is immediately transformed into food energy by the Bismollian "stomach". That energy fuels the person to move at a faster and faster rate of speed, as long as the energy supply keeps coming. When the person stops eating, the excess energy is collected and stored, in concentrated form, in cells very similar to human fat cells. Over the course of a couple of days, this stored energy is micro-diffused out of the body through pores in the skin.

Despite his bizarre ability, his self-confidence enabled Tenzil to gain acceptance as a Legionnaire on his first try. In his first case, he was accused of betraying the Legion to the alien spy-master Meglaro. He was cleared when Brainiac 5 revealed the real Legion infiltrator — a miniaturized spy implanted in Lightning Lad's leg by Dr. Landro, one of Meglaro's accomplices.

As time went by, however, Tenzil masked feelings of inadequacy about his powers. It didn't help that when the Legion was imprisoned in the Super-Stalag of Space, the villain Nardo nearly killed Matter-Eater Lad and altered his atomic structure, making him super-fat. He was later cured of this condition by Doctor Zan Orbal.

At home, he suffered from stress brought by his father, who was an alcoholic and a gambler. With the help of his good friend Shrinking Violet (on whom he had a crush), Tenzil stood up to his father and took his first steps towards true maturity. Matter-Eater Lad's father wasn't the only problem in his family, though. Tenzil's fame as a Legionnaire led to his brother Renkil to act out. After his family moved back to Bismoll, Renkil tried to take Tenzil's place in the Legion by convincing the others that Tenzil was plotting against them. 

Soon after this, Tenzil's fate was taken out of his hands. He was drafted to serve in Bismoll's Parliament. At first he tried to resist the decree by acting outrageous in public, cavorting with well-known women and acting in holovision programs. This plan backfired; the public loved him and wanted more. In the end, Tenzil decided to use his unique positions to help people. He used the money from his side ventures to finance a well-organized and efficient staff (led by Legion reject Calorie Queen), and establish important political connections throughout the United Planets.He would become a free spirit who reveled against his planet's virtual enslavement of him as a senator by becoming a multi-media celebrity. He used his planet's tax money to finance multiple television shows that allowed him to leave his planet for multiple trips to Earth and other planets for adventure and fun. Ironically, while his exploits made him persona non-grata with his world's rulers, they also made him even more popular with the masses of his homeworld, allowing him to be kept on as senator. He eventually came into conflict with former Legion villain Prince Evillo, founder of The Devil's Dozen, and was sent to a Hades-like dimension. Having been technically "dead," Kem was voted out of office by the opposition party.

Since his retirement, he has been called back into Legion service only once. To save the universe from destruction at the hands of Omega, Brainiac 5 asked Tenzil to eating the Miracle Machine — a cosmically powerful device from which Omega drew its power. The Miracle Machine's unique energies drove Matter-Eater Lad insane. Brainiac 5 was true to his word and did not stop until Tenzil was fully cured of this condition. He returned to service on Bismoll. 

At some point, Tenzil returned to Legion service and joined a new assembly of the Espionage Squad, traveling back to the 21st century in order to shepherd the hero Mon-El on to his destiny.

One of my favourite Legionnaires, because of his weird power and hilarious sense of humour, Matter-Eater Lad is a character full of possibilitiesThough many writers can’t figure out what to do with him, when used correctly, Tenzil is among the most interesting (and powerful) Legionnaires. Thanks to John McMullen for his keen insight on Tenzil's quality. This entry was revised, according to the ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Nemesis Kid

© DC Comics / Used without permission
Origin: Transformed
Real Name: Hart Druiter
First Appearance: Adventure Comics #346 [DC Comics July 1966]
                            Character created by 
Jim Shooter

ABILITIES


Prowess 3 {Average}
Coordination 3 {Average}
Strength 3 {Average}
Intellect 3 {Average}
Awareness 3 {Average}
Willpower 3 {Average}

Stamina: 7
Determination: * - Villain

SPECIALTIES


Computer Expert
Deception
Science (Chemistry) Expert

POWERS


Nemesis [Limit: Overload] 8
       Instant

QUALITIES


. Arrogant: he believes his power is enough to defeat anyone.
. Typically seeks out the most powerful opponent whenever possible.
. Conniving coward.

Points: 39


ORIGIN STORY

In his first appearance, Hart Druiter applied to the Legion as a member, along with Princess Projectra, Karate Kid, and Ferro. He identified himself as a native of the planet Myar, the "Alchemy Planet," and claimed he had created a mystical potion that gave him his powers. He was actually sent to infiltrate the Legion of Super-Heroes on behalf of the alien Khunds. When his deception was revealed, he tried to frame Karate Kid as the traitor; when that failed, he fled.

He later became a founding member of the Legion of Super-Villains under Tarik the Mute. When a later incarnation of the group invaded the planet Orando under his leadership, Nemesis Kid engaged Karate Kid in single combat. Before the fight ended Karate Kid sacrificed himself to stop the Legion of Super-Villains' plans, dealing Nemesis Kid a final blow. Karate Kid's widow, Queen Projectra, attacked Nemesis Kid using her power to generate illusions. Though he had adapted an immunity to her illusions, Projectra intimidated him with her noble fury over the death of her consort (thus immobilizing him from counterattacking and/or preventing him from concentrating to gain a new adaptation) then she broke his neck, executing him as her royal privilege as ruler of Orando.

Nemesis Kid possessed the superhuman ability to spontaneously develop the powers appropriate to defeat any single opponent for the duration of the battle, though against more than one opponent his powers would either work against only one target, allow him to escape the situation via teleportation, or fail to work at all. In one recorded instance, he displayed the ability to choose adaptations but his choices were less than successful. In all other cases, his power somehow "sensed" what would be most effective against a given opponent and generated an adaptation automatically.

Nemesis Kid never manifested any but the most basic and direct power to counter an opponent. Thus, against Superboy or Supergirl he would gain superior strength and resistance to damage, rather than the ability to emit kryptonite radiation. Against Karate Kid he gained superior fighting skill, and against Projectra he gained the ability to see through her illusions. His power only gave him the relative minimum necessary to defeat a designated opponent. Thus he sought out the most powerful opponent whenever possible. Nemesis Kid's powers didn't or couldn't give him complete immunity to physical harm caused by an opponent. Thus, both Superboy and Karate Kid could injure him, and Projectra was able to kill him. His power simply seemed to assure that, all things being equal and if he maintained his power, he would inevitably win.

My first attempt at converting a comic book villain; although his power is spectacular, without it, he was not much. In my humble personal opinion, an underdeveloped character. If cleverly used, his powers could be quite devastating [insert manic laughter here]. Character revised, according to the ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Triad

© DC Comics / Used without permission
Origin: Unearthly
Real Name: Luornu Durgo
First Appearance: Action Comics #276 [DC Comics May 1961]
                            Character created by
Jerry Siegel and Jim Mooney

ABILITIES


Prowess 5 {Good}
Coordination 5 {Good}
Strength 3 {Average}
Intellect 5 {Good}
Awareness 5 {Good}
Willpower 5 {Good}

Stamina: 9
Determination: 5

SPECIALTIES


Business Expert
Martial Arts Master ["Tri-Jitsu"]
Teaching Expert

POWERS


Duplication 2 (Limit: Max Only) {Poor}
       Instant
       Mental Link
       Multiple

EQUIPMENT

Legion Flight Ring

QUALITIES

. Courageous, never-say-die attitude.
. Excellent team player (not surprisingly).
. Her three personalities are very distinct: Orange is quiet, shy and a little religious; Purple is outgoing, brash and flirtatious; Neutra is a balance of the two, and often acts as the mediator between the two.

Points: 44


ORIGIN STORY


A native of the planet Cargg, Luornu Durgo possesses the Carggite ability to split into three selves. She left home to become the first to join the original three founders of the Legion of Super-Heroes on Earth, and remained one of the Legion’s most consistent members as Triad. She's also run the Legion Academy.

Unlike most Carggite's however, she also manifests three distinct personalities; she prefers to remain in triplicated form. Her three bodies share a mental and physical link. It is believed that if one body dies, the others will follow. This mind-body link has also allowed her to master the martial art called tri-jitsu. When she re-merges with her duplicates, she retains all their memories in one. Triad is also a skilled hand-to-hand fighter, a keen businsswoman and a member of the Legion Espionage Squad.

Character revised, according to the ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Dreamer

© DC Comics / Used without permission
Origin: Unearthly
Real Name: Nura Nal
First Appearance: Adventure Comics #317 [DC Comics February 1964]

ABILITIES


Prowess 6 {Great}
Coordination 4 {Fair}
Strength 3 {Average}
Intellect 6 {Great}
Awareness 4 {Fair}
Willpower 7 {Incredible}

Stamina: 10
Determination: 5

SPECIALTIES


Deception [Seduction] Expert
Leadership
Martial Arts Expert
Science [Biology] Expert 

POWERS


Danger Sense (Limit: Situational: Only in combat) 8 {Amazing}
Precognition (Limit: Intermittent) 8 {Amazing} 

EQUIPMENT


Legion Flight Ring

QUALITIES


. Extremely beautiful and attractive.
. Sometimes loses track of events in the present when tracking a future event.
. Ex-Precommando: "When you see 10 seconds ahead, I see 20. You see 20, I see 30".

Points: 53 


ORIGIN STORY

The world of Naltor is inhabited by prophets and run by prophecy. It is inhabited by settlers from the Sorcerer's World, a fact that would make most people assume it is a backward place, but rather, it is one of the most technologically advanced societies in the United Planets.
Into this world was born Nura Nal, whose mother was Naltor's High Seer. Nura was born with greater prophetic ability than any known Naltorian, and was expected to succeed her mother in that post. But Kiwa Nal died while her daughters were young, and Nura was unwilling to assume the mantle of leadership just yet. Instead, she preferred to have a little fun, something that came very easily to one of her great beauty, and little danger to one who could forsee any potential threat.
During this time, she toyed with the idea of joining the Legion of Super-Heroes, but decided to wait until her powers told her they needed her. Such an occasion presented itself when she thought she foresaw seven Legionnaires get killed in a spaceship explosion. She joined the Legion and had each of those seven members expelled under various trumped-up circumstances, including apparently removing Lightning Lass's powers. When she found out that what she had actually seen was a rocket filled with decoys, she left to further refine her power, joining the Legion of Substitute Heroes for that purpose. She also revealed that she had used Naltorian bio-science to change Lightning Lass's powers to gravity-canceling powers so that she could retain her membership eligibility, and that she someday hoped to return to Star Boy, who had fallen in love with her.
Her love for Star Boy briefly took a turn for the tragic when a suitor who she jilted for his sake, Kenz Nuhor, attacked Star Boy, who killed him in self-defense and was expelled from the Legion for the act. The two used this to their advantage, and Star Boy joined the Substitute Heroes to be together with Nura while he couldn't be part of the Legion.
They got their chance to return to the Legion when a cloud of kryptonite radiation covered Earth. This forced Superman to leave the to leave the team, and he proposed Nura and Thom as his replacements. Because of the stigma against them, Superman dressed them in lead suits and ordered them not to reveal their identities. They rejoined the Legion as "Miss Terious" and "Sir Prize." Once the cloud was removed, so were the lead suits. In the time they'd been away, the Legion's membership had changed enough that the vote swung in their favor and Dreamer and Star Boy were offered membership again.
The two served faithfully for years until Nura began defying expectations and asserting her intelligence more (few realized that she was Brainiac 5's primary lab assistant). She ran for Legion leader and was elected; of course, she foresaw this. Dreamer led the Legion during their darkest hour, against the god of death, Darkseid. During this battle, her sister Mysa  the White Witch  played a pivotal role in Darkseid's defeat and joined the team afterwards. Though she ran for leader again the next year, she lost out to Element Lad.  

As one of the physically weaker members, Nura trained with Karate Kid until she became one of the Legion’s most skilled hand-to-hand fighters. Her expertise with Naltorian science also made her one of the best scientists. Those talents coupled with her far-reaching powers made her an effective strategist and long-term planner.

One of my favourite Legionnaires, Dreamer is a very skilled character. Not only in combat - where she excels in hand-to-hand, close combat, as well as devising tactics and leading her comrades - but also as a scientist and as a seductress. One of my favourite issues with her,  she fights two Naltorian Precommandos - precogs who honed their visions especially for combat -, and beat them senseless. I decided to trim some of her specialties to the core, in order to avoid an excess point cost. Character revised and updated according to ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Ultra Boy

© DC Comics / Used without permission
Origin: Transformed
Real Name: Jo Nah
First Appearance: Superboy # 98 [DC Comics July 1962]
                            Created by
Jerry Siegel and Curt Swan

ABILITIES


Prowess 4 {Fair}
Coordination 4 {Fair}
Strength 4 / 8 [Limit: Exclusive] {Fair / Amazing}
Intellect 3 {Average}
Awareness 5 {Good}
Willpower 5 {Good}

Stamina: 13
Determination: 6

SPECIALTIES


Deception
Technology [Mechanics]

POWERS 


Blast ["Flash Vision" (Limit: Exclusive)] 7 {Incredible}
Damage Resistance ["Invulnerability" (Limit: Exclusive)] 9 {Fantastic}
Flight [Limit: Exclusive] 8 {Amazing}
Supersenses [Limit: Exclusive] 4 {Fair}
       Additional Sense ["Microscopic Vision"]
       Additional Sense ["Penetration Vision", Limit: Blocked (Inertron)]
       Extended Vision ["Ultra Vision"] 2
Super-Speed [Limit: Exclusive] 8 {Amazing}
                       

EQUIPMENT


Legion Flight Ring                            

QUALITIES


. One power at a time
. Came from a crime-ridden society
. Cracking wise in combat, to detriment of easily irritated opponents 

Points: 67


ORIGIN STORY

Ultra Boy was born Jo Nah on the planet Rimbor. On a trip through outer space, Jo’s ship was swallowed by an energy beast and bombarded by radiation. Instead of killing Jo, this “ultra energy” granted him powers similar to those of a Kryptonian. These powers served Ultra Boy in good stead when he joined the Legion, and he is considered their most powerful member after Superboy and Mon-El. Ultra Boy was a skilled actor; this, combined with his rough background on Rimbor and social standing, helped him infiltrate criminal groups where he appeared to "go bad". This skill also made him a valuable member of the Legion Espionage Squad; he was the only member without overt "spy" powers. He's had a long-standing romance with Phantom Girl (Tinya Wazzo), but circumstances and villains continually conspired to keep them apart, even stranding them across time from each other.

Because Ultra Boy is so powerful, others often regard him as nothing more than a dim-witted powerhouse. In fact, Ultra Boy has to be quite cunning in applying his powers, since he can only use one at a time. Like most Legion members, Ultra Boy’s powers are a metaphor for his personality; Jo Nah often surprises others with his unexpected versatility.

With the advent of ICONS Great Power book, I had to rethink Ultra-Boy's powers according to the new rules. With the formidable help of Steve Kenson himself, I restructured Ultra-Boy's powers, giving limits to each one of them, hence giving a higher Determination as well. Converted characters unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Wildfire

© DC Comics / Used without permission
Origin: Transformed
Real Name: Drake Burroughs
First Appearance: Superboy and Legion of Super-Heroes #195 [DC Comics June 1973]
                            Character created by
Cary Bates and Dave Cockrum

ABILITIES


Prowess 4 {Fair}
Coordination 4 {Fair}
Strength 7 [Limit: level drops to 0 without containment suit] {Amazing}
Intellect 4 {Fair}
Awareness 5 {Good}
Willpower 4 {Fair}

Stamina: 12
Determination: 4

SPECIALTIES


Leadership

POWERS


Alternate Form ["Anti-Energy" (Limit: Constant)] 9 {Fantastic}
        Blast (Limit: using it at more than intensity 8 destroys Containment Suit)
        Flight
        Immunity to Physical Attacks
Life Support 10 (everything) {Supreme}
Phasing 8 (Limit: Blocked if wearing Containment Suit) {Amazing}

EQUIPMENT


Containment Suit 7 {Amazing}
       Damage Resistance
Legion Flight Ring

QUALITIES


. Short-tempered.
. Cannot touch most beings, placing a burden on his love life and social abilities.
. If suit is destroyed, he becomes incorporeal and cannot speak.  

Points: 70


ORIGIN STORY

Wildfire was originally Drake Burroughs, an astroengineer. While working on a new propulsion system, the unit's safety valve snapped and discharged a blast of anti-matter energy. Burroughs was engulfed instantly but somehow his consciousness survived and Burroughs found himself transformed into a being of pure anti-energy.

Fortunately, his colleagues had on hand a containment suit that could be used to keep Drake's anti-energy from dispersing. Once confined to a specific area, Drake's energy form stabilized and became self-regenerating. He again possessed a semblance ofhumanoid form; however, he had no mouth, eyes, nose, or ears, but rather a blank metallic faceplate, and lacked the senses of taste and smell. Drake also had vast super-powers. Some of his powers included super-strength, flight, and near-invulnerability. The most potent of his abilities was the power to fire energy blasts. He was reluctant to use that ability because of an accident in which he nearly killed his former girlfriend.

Calling himself ERG-1 (Energy Release Generator 1), Drake decided to petition for membership in the Legion, thinking his litany of powers would guarantee his admittance. To his surprise, he was turned down because all the abilities he demonstrated were duplicates of those of some other Legionnaires; he had not demonstrated his energy blasting because he was afraid he could not control them safely (at this time, the Legion's bylaws required that each member possess at least one superpower no other active member did). Anxious to prove his abilities, he followed several Legionnaires on a mission to a planet called Manna-5. On this mission, Colossal Boy was knocked unconscious by an enemy machine and none of the other Legionnaires present (Phantom Girl and Chemical King) had the power to save him. ERG-1 destroyed the machine, but expelled his entire energy form from his containment suit. Because his energy form was invisible, the Legionnaires assumed he had been killed in saving Colossal Boy and that ERG-1 had not demonstrated his energy powers earlier because they could only be used once.

However, ERG-1 was alive. By now, his energy form was stable enough so that he could survive without his suit, though he could neither take humanoid form nor communicate with anyone. He followed the Legionnaires back to Earth where they put his containment suit on display. Upon reaching the Legionnaries' headquarters he managed to regain the suit and, in the usual heroic fashion, save the Legion from another menace. He was then admitted to the team and adopted the name Wildfire.

Over time, Wildfire lost many of his powers. This was partly because of the trauma of the explosive exit from his containment suit. In addition, his original containment suit was eventually destroyed and subsequent copies were not as versatile. His later suits were also not nearly as durable and it was easier to cause him to be expelled from it. Even so, he always retained his flight, energy blast and super strength, and was commonly considered among the four most powerful Legionnaires along with Superboy, M'Onel and Ultra Boy. Wildfire's energy constantly interacts atomically with the positive enegy of our universe in miniature nuclear reactions, providing an apparent inexhaustible source of power.

Initially, Wildfire and Superboy were rivals and actually fought over the position. Wildfire acquitted himself well in that battle, establishing that his raw power was comparable to a Kryptonian's. As leader, Wildfire got mixed reviews. Though he was decisive and a gifted tactician, his poor people skills swiftly alienated many of his fellow members (though not, ironically, Superboy; at the conclusion of a particularly rough crisis, he told his one-time rival that he had become "one hell of a leader"). He led the Legion through the Earthwar and Omega crises but was defeated for re-election by Live Wire.

Shortly after becoming leader, Wildfire recruited a young Amerindian mutant, Dawnstar. He soon became enamored of her, but for years theirs was a love-hate relationship. It was clear to their teammates that they were extremely fond of each other, if not actively in love, but Dawnstar would not admit to her feelings. Wildfire, in return, was often passive-aggressive in his treatment of her. It was eventually revealed that Dawnstar did reciprocate his feelings. However, she feared that she would never know physical love since Wildfire did not possess a physical body.

My third installment on converting Legion of Super Heroes characters into ICONS, Wildfire gave me my run for the money: I had to strip the character down into its core and rethink it from that. Again, Joe Bardales and +Cameron Mount  were there to exchange some ideas on Alternate Form, which was of great help. Also, as a converted character, Wildfire unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends and it was revised, according to the ICONS Great Power book. Character based on its Pre-Zero Hour version. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Shrinking Violet

© DC Comics / Used without permission
Origin: Unearthly
Real Name: Salu Digby
First Appearance: Action Comics #276 [DC Comics May 1961]
                            Character created by
Jerry Siegel and Jim Mooney

ABILITIES


Prowess 5 {Good}
Coordination 5 {Good}
Strength 3 {Average}
Intellect 3 {Average}
Awareness 5 {Good}
Willpower 5 {Good}

Stamina: 9
Determination: 5

SPECIALTIES


Deception
Investigation Expert
Martial Arts
Stealth Master

POWERS


Shrinking 10 {Supreme}
       Growth Momentum
       Micro-World

EQUIPMENT


Legion Flight Ring

QUALITIES

. Sharp wit, although diffident
. Survivor: Since her abduction, has become more forceful and able to protect herself
. Determined not to be imprisoned again 

 Points: 62


ORIGIN STORY

Salu Digby comes from the planet Imsk, whose natives have the ability to shrink to microscopic proportions. Despite her shy, retiring nature, she joined the Legion of Super-Heroes under the codename Shrinking Violet.

Their race didn't originate on Imsk, but were descendants of a starfaring race colony. They arrived on Imsk almost a million years ago. On the eleventh year, the whole world began to shrink. For fifty days the planet continued to dwindle smaller and smaller, but the residents of the world remained "giants." One of the colonists was able to discover a peculiar energy from radioactive boulders, and he turned that radiation on the others. This altered their genetic structure and the people began to shrink. From then on, the ability to shrink became a hereditary trait passed down from generation to generation.

Shrinking Violet's membership with the Legion for her first ten years was as quiet and demure as she was. When on a mission, she met Duplicate Boy of Lallor. They fell in love and continued a long distance romance for several years.

Shrinking Violet in her early years did not make any particular deep friendships in the Legion, although she was on good terms with everyone. At times, she seemed to look up to and/or admire the physically or emotionally strong men on the team, such as Mon-El, Superboy, Cosmic Boy and Lightning Lad. Although Colossal Boy had a crush on her and she knew of it, she never reciprocated. She spent time with her fellow Espionage Squad members Invisible Kid, Phantom Girl and Chameleon Boy, so was perhaps friendliest with them. When she was especially lonely without Duplicate Boy around, she agreed to go on a date with Matter-Eater Lad, but they ended up staying just friends. After Violet returned to active duty after her kidnapping, she struck up a friendship with Lightning Lass who had also recently gone through a life-altering experience. Also, Violet seemed to be friendlier with strong-willed members such as Sensor Girl, but less friendly towards old friends Chameleon Boy and Colossal Boy.

Several years into her time with the LSH, Shrinking Violet was kidnapped by Imskian radicals and replaced by Yera, a Durlan shapeshifter who assumed her identity. Despite “Violet’s” change in personality, her teammates only became suspicious when she suddenly showed romantic interest in Colossal Boy. Shrinking Violet was eventually rescued, and returned to duty after recovering from the traumatic stress of being kidnapped. More cynical than she was before her abduction, Shrinking Violet became more aggressive in dealing with criminals, and became an important member of the Legion Espionage Squad. Determined never to be taken advantage of again, Salu’s personal combat training has made her one of the best female hand-to-hand combatants in the Legion. Violet broke off her relationship with Duplicate Boy when she discovered that he knew she had been replaced but had not alerted the Legion nor attempted to rescue her. She has been dating Gossamer since then.

This is the second installment of my ongoing pursuit to depict the Legion of Super-Heroes characters in ICONS. Converted characters unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Revised, according to the ICONS Great Power book. Because of an earlier inquiry by Cameron Mount, I included a paragraph of why Imskians got their ability to shrink. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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Legion Flight Ring


So few other pieces of equipment called such great attention unto themselves (to the point of becoming sort of a fetish for their fans) as the Legion Flight Ring. Taking from the Green Lantern rings tradition, DC Comics created another very much sought after object with this one. 

POWERS

Flight 6 {Great}
Interface 2 {Poor}
       (limited to Legion Headquarters and Legion Cruiser - see below)
Life Support 8 {Amazing}
       (everything except for eating and sleeping - see below)
Telepathy 9 {Fantastic}
       (subspace radio: sending and receiving messages, not reading people's thoughts)

ORIGIN STORY

Although its origin varies between different incarnations of the Legion Of Super-Heroes, the Legion flight ring is usually invented in a joint effort by Brainiac 5 and Invisible Kid. Engraved with the signature "L" of the Legion of Super-Heroes, this ring is also used by students in the Legion Academy when they are in training or on field missions. Legion Flight Rings are composed of a compound known as Valorium, which is derived from the Thanagarian Nth Metal, and possesses similar anti-gravity capabilities. 

A Legion Flight Ring is controlled by mental command, and like a Green Power Ring, it can be willed for varying effects. For example, because of Dream Girl's strong will, she has used the Flight Ring to move other objects be negating the gravity around it. It's main function, however, is to allow it's wearer to fly. 

Another function of the Legion Flight Ring is to send out a distress call. If a Legionnaire rotates the "L" symbol clockwise a quarter turn, the ring will send out a distress message that will be received by other Legionnaires and the Mission Monitor Board at Legion Headquarters.

Brainiac 5 has modified the functions of a ring specific to each Legionnaire. For example, Colossal Boy's ring will enlarge with him, and Shrinking Violet's will shrink with her. Other examples of this include the Legion Flight Ring being able to "Duplicate" with Duplicate Damsel, resist temperature extremes around Sun Boy and Polar Boy and handle the increased mass of Blok. Another modification he had recently made, was to Earth-Man's Legion Flight Ring, in order to keep him on a short leash and alter his morality. 

A Legion Flight Ring is also used for security purposes. Only someone with a Legion Flight Ring is allowed to use certain equipment, including the Legion Cruiser, or entering the Legion Headquarters innermost chambers.

In certain alternate universe versions of the Legion, it has other uses as well. Environmental protection is an added benefit for the Earth-Prime Legionnaires, for example. The Earth-0 and Earth-247 Legionnaires use Legion Transuits instead.

(This post was revised, according to the ICONS Great Power book.)
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M'Onel

© DC Comics / Used without permission
Origin: Unearthly
Real Name: Lar Gand
First Appearance: Superboy #89 [DC Comics June 1961]
                            Character created by 
Robert Bernstein and George Papp

ABILITIES


Prowess 5 {Good}
Coordination 5 {Good}
Strength 9 {Fantastic}
Intellect 5 {Good}
Awareness 5 {Good}
Willpower 6 {Great}

Stamina: 15
Determination: 1

SPECIALTIES


Area ["Phantom Zone"] Expert
Electronics
History
Leadership
Science Expert 

POWERS

Blast ["Heat Vision"] 7 {Incredible}
Damage Resistance ["Invulnerability"] 9 {Fantastic}
Flight 8 {Amazing}
Life Support 4 {Fair}
       Breathing
       Cold
       Radiation
       Vacuum
Supersenses 7 {Incredible}
       Additional Sense ["Infravision"]
       Additional Sense ["Penetration Vision", Limit: Blocked (lead)]
       Additional Sense ["Ultrasonic Hearing"]
       Extended Hearing ["Ultra Hearing"] 2
       Extended Vision ["Ultra Vision"] 2

EQUIPMENT


Legion Flight Ring 

QUALITIES


. Iconic: Very famous for having "seeded" many worlds
. Solar-Powered (yellow sun grants him powers, red sun cancels them)
. Vulnerable to lead (mitigated by the constant usage of Brainiac 5's serum)

 Points: 77


ORIGIN STORY:

Lar Gand, known variously as M'Onel, Mon-El or Valor, is a Daxamite, an alien from the planet Daxam. Exploring the galaxy, he landed on Krypton, but was immediately warned by Jor-El of the planet's imminent destruction and was given a map to Earth. He then went into suspended animation. After a few years, he landed on Earth and met Superboy. Although Gand suffered from amnesia upon landing on Earth, he and Superboy became good friends. Under Earth's yellow sun, he had powers like those of Superman; this led Superboy to believe that Gand might be his heretofore unknown long-lost brother. Superboy named the amnesiac alien "M'Onel": "Mon" because he landed on Earth on a Monday, and "El" for Superboy's own Kryptonian family name. Monel is also a metallic alloy, an appropriate name for the brother of the man (or boy) of steel.

M'Onel moved into the Kent home and created his own human secret identity (Bob Cobb) to integrate into Superboy's hometown of Smallville; when in alien garb, he accompanied Superboy on his heroic feats. However, when M’Onel failed to experience pain during an unnoticed inadvertent exposure to kryptonite (which is radioactively poisonous to all Kryptonians), Superboy suspected M’Onel was deliberately pretending to be a Kryptonian for some nefarious purpose. Understandably infuriated over what he believed to be a deliberate manipulation of his desire for ties to his original Kryptonian family, Superboy created a fake kryptonite meteorite made of lead and, when M’Onel was debilitated in his presence, Superboy believed his reaction to be proof of deception. However, M’Onel turned out to be in genuine pain because, in a remarkable piece of irony, Daxamites are highly sensitive to lead, even more so than Kryptonians are to kryptonite; whereas Kryptonians can recover from kryptonite poisoning if removed from exposure in time, even a small amount of lead exposure causes fatal, irreversible poisoning to Daxamites. Having regained his memories of meeting Jor-El and of his true nature, "M’Onel" was dying, so a guilt-ridden Superboy transported him into the extradimensional Phantom Zone until a cure could be found. Gand spent one thousand years as a poisoned, insubstantial, telepathic phantom, able to watch everything that happened in the outside world, but unable to affect it in the slightest.

In the 30th century, Saturn Girl created a temporary antidote to this poisoning allowing him to be released from the Zone for brief periods of time. During this period, he was considered an honorary Legionnaire. Brainiac 5 later created a permanent antidote, based on Saturn Girl's serum, with the addition of Kryptonite.

After passing his Legion test (including inventing flight ring metal) under the name "Marvel Lad", Lar Gand then joined the Legion of Super-Heroes, using the "M’Onel" moniker Superboy had given him. During this time, he was considered one of the Legion's big 3 (along with Superboy and Ultra Boy). In fact, his Daxamite abilities coupled with his immunity to the effects of Kryptonite and lead (and later, red solar radiation) made him the most powerful of all the Legionnaires. He served two terms as leader. Lar fell in love with Umbra (Tasmia Mallor), but the pair has had a rocky relationship despite their love for each other.

Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends and it was revised, according to the ICONS Great Power book. I would like to thank Chris Heard, Jonathan Brock, Bill Olander and Steve Kenson himself for the kind help on discussing and helping me to sort out my doubts about Supersenses. The origin story is based on the pre-Zero hour version of the character. I also decided to keep the original name of the powers, according recommendation of Steve Kenson in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
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The One

Origin: Unearthly
Real Name: Unpronounceable
First Appearance: Eidolons! Comics #1 [Sigil Publications January 2012]

ABILITIES

Prowess 2 {Poor}
Coordination 3 {Average}
Strength 3 {Average}
Intellect 3 {Average}
Awareness 3 {Average}
Willpower 3 {Average}

Stamina 6
Determination 4

SPECIALTIES

Druufon Technology
Mental Resistance Master (due to alien physiology)
Power Master (instantaneously know the new Alter Ego and its powers)

POWERS


Alter Ego 3 {Average}
       Extra: Serial, Unlimited Random Alter Egos
Life Support 5 {Good}
       Eating, Toxins, Cold, Heat, Breathing

QUALITIES

. Stranger in a strange land.
. Assuming alter egos is not under conscious control and must return to neutral stage to sleep; fatigue from exertion limits the lifespan of powered forms.
. Fails at English idioms, slangs and jargon; unaware of connotations, taking things literally.

    Point Total: 32


    ORIGIN STORY

    Every aeon, Druufon hatchlings are urged to go beyond their anodyne dwelling-pyramids, further than the limits of their ideascape. Perhaps because they become sessile as they age, perhaps as a form of forcing the new generations to freely gather new information about the multiverse to supply the massive phrenic libraries, whence the deliberations of the Druufonian authority comes. 

    To foster this quest, each hatchling gets an exoderm, a kind of protective layer of skin that enables them to survive the hardships they would face. Aptly named ‘Omnipotent Nexus Exoderm’ – or ‘ONE’ – this techno-organic device gives its holder all which is necessary to survive beyond the confines of Druufon, adapting itself (and the holder, thus) to every new condition it meets. Also, it serves as an identity translator, giving the holder a form natives could grasp (as the holders are organisms utterly incomprehensible to anyone, but themselves) or even going unnoticed as a local. Genetically encoded to each holder, ‘ONE’ can only be taken off by the proper phrenic physicians in Druufon. (For all the practical purposes, ‘ONE’ is its Druufonian holder).

    One unassuming hatchling decided to explore a part of the multiverse rarely visited by its people: a rather remote dimension where very few alien visitations occur, due to the sheer difficulty on getting to this particular spot of reality. Undaunted, it set off the controls of the teleportation gate, but something went wrong – a miscalculation, possibly; or even the inherent difficulties on arriving on such distant quarters. Fact is, it ended up on a small blue planet, inhabited by hominids, descendants of primates, still in their early stages of development. Nevertheless, these hominids possessed, among other things, the gift of determination, the utter beauty of hope and – amazing! – some of them could even develop powers (as discovered soon, when some of the people nearby started developing powers of their own).

    Upon arriving in atom city, ‘ONE’ malfunctioned and the fine controls that would allow it to choose the optimal adapting configurations were irrevocably damaged. Its limited knowledge of the exoderm mechanism just granted it the ability to switch it on and off, assuming a new configuration (powers and abilities) each time. Communications with Druufon were severed. Language translators were defective. To make matters worse, in order to survive ONE must return to its neutral stage to rest. Fatigue from exertion also limits the lifespan of some powered forms. 

    A stranger in a strange land, ONE now tries to fit the scene. Aided by a group of sympathetic beings with superpowers (although most of them consider ONE a walking enigma), it still hopes Druufon misses its presence or even some earthling can help to restore its optimal levels (thus allowing its return to Druufon).

    First version of this character was randomly generated. Present version was point-based. slightly improved, keeping the maximum values established in the ICONS Superpowered Roleplaying core book and it was revised, according to the ICONS Great Power book. Toned down and revised, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition. It includes the Alter Ego level clarification by +Steve Kenson.
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